HFSS15: Skin Depth-Based Mesh Refinement
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Skin Depth-Based Mesh Refinement
When you request skin depth-based mesh refinement, you instruct HFSS to refine the surface triangle length of all tetrahedral elements on a face to within a specified value. A layered mesh is created based on the surface mesh. The layers are graded based on the skin depth and number of layers you specify.
During skin depth-based mesh refinement, HFSS creates a series of layers that are planes parallel to the object face, and that are spaced within the specified skin depth. For each point on the surface of the face, a series of points (P0, P1, P2, ..., Pn) are added to the mesh, where n is the number of layers. P0 is the point on the surface and the distance from P0 to Pn is the skin depth. The points are spaced in a non-uniform manner, with the distance between them decreasing in a geometric progression, as you move from Pn to P0.
For example, if
Skin Depth: | 12 mm |
Number of Layers of Elements: | 4 |
then
Distance [P0,P1]: | 0.8 mm. |
Distance [P1,P2]: | 1.6 mm. |
Distance [P2,P3]: | 3.2 mm. |
Distance [P3,P4]: | 6.4 mm. |
Distance [P0,P4]: | 0.8 + 1.6 + 3.2 + 6.4 = 12 mm |
The skin depth-based refinement first satisfies the surface triangle edge length criterion, then introduces the series of points to each additional layer. If a limit has been placed on mesh growth, one of the following happens:
The limit is set high enough to complete the skin depth refinement.
The limit is set high enough to satisfy the surface triangle edge length criterion, but not high enough to complete the depth seeding.
The limit is not set high enough to satisfy even the surface triangle edge length criterion.
Because refining by skin depth can add many seeding points, you should first refine the surface of the object using length-based mesh refinement to obtain an accurate count of the number of points HFSS will add when refining by skin depth. This allows you to reach the surface edge length criterion and approximate the number of elements in the mesh and the number of points on the surfaces before proceeding to skin depth seeding.
The refinement criteria you specified are used to refine the current mesh.
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