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HFSS15: Sweeping Objects

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You can sweep a 2D object around an axis, along a vector, or along a path to create a 3D solid object. Objects that can be swept include circles, arcs, rectangles, trapezoids, polylines, or any 2D object created in the 3D Modeler window. The 2D object need not be orthogonal to the sweep path.

You can also thicken sheets to make a 3D object.

You can also sweep open 1D objects, such as polylines. This results in open 2D sheet objects.

You can also sweep one or more faces of a 3D object to create a new object. See Sweep Faces Along Normal.

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