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HFSS15: Sweeping Around an Axis

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Sweep a 1D or 2D object around the x-, y-, or z-axis using the Draw>Sweep>Around Axis command. Sweeping circles around an axis is a convenient way to create an open coil loop.

Before using this command, keep the following guidelines in mind:

• The object and the axis you are sweeping around must lie in the same plane. For example, if you are sweeping an object around the z-axis, the object must lie in a plane that includes the z-axis, such as xz or yz.

• The normal of the object’s plane faces must be perpendicular to the axis around which you are sweeping.

• The object may not cross the axis around which it is being swept.

To sweep an object around an axis:

1. Select the object you want to sweep.

2. Click Draw>Sweep>Around Axis.

The Sweep Around Axis dialog box appears.

3. Select the axis you want to sweep the object around: X, Y, or Z.

4. Type the angle to sweep the object through in the Angle of sweep box.

The value must be between -360 and 360 degrees.

5. Type the draft angle.

This is the angle to which the object’s profile, or shape, is expanded or contracted as it is swept.

6. Select one of the following draft types from the pull-down list. The draft type instructs the modeler how to fill in gaps created by expanding or contracting a profile with a draft angle.

Extended

The edges of the new profile are extended with straight tangent lines until they intersect. The facetting of the faces will be displayed.

Round

The edges of the new profile are rounded.

Natural

The edges of the new profile are extended along their natural curves until they intersect. For example, if the original object had sharp edges, the new profile will have sharp edges.


7. Type the number of segments in the Number of segments text box.Click OK.

Note

The default number of segments is zero, which creates a true path. A positive value results in a segmented sweep, while a negative value results in an error.

If the sweep angle is 360 degrees, the number of segments is equal to the value specified. If the sweep angle is less than 360 degrees, half segments appear at the ends.

Projects and scripts from previous software versions are treated as if the number of segments were zero.

The object is swept around the axis. The new object has the properties of the original object. The Properties dialog box appears, enabling you to modify the object’s properties.

8. Click OK.

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