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CST2013: View Options - Illumination
View: Options View Options - Illumination
OpenGL is used for 3D plots. To make a scene appear to be 3D you have to define virtual light sources. One direct light source is virtually positioned in front of your screen. Additionally there is ambient light, which seems to come from all directions, thus it lights up all parts of your plot.
In this dialog box you can vary the amount of ambient light.
You may also set the surface reflectivity here. This will influence how much direct light will be directly reflected by the plot’s objects.
Ambient light intensity slider
Use this slider to vary the ambient lighting affecting unlit surfaces.
Surface reflectivity slider
With this slider you can vary the surface reflectivity.
Defaults
Resets the illumination settings to the default value.
OK
Takes the current settings, refreshes the plot window and closes the dialog box.
Cancel
Closes this dialog box without performing any further action.
Preview
Takes the current settings and refreshes the plot window. Use this button to try out different settings. The old settings will be restored if you leave the dialog box by using the Cancel button.
Help
Shows this help text.
See also
View Options: General, Colors, Specials, Shape Accuracy, Line Width
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频道总排行
- CST2013: Mesh Problem Handling
- CST2013: Field Source Overview
- CST2013: Discrete Port Overview
- CST2013: Sources and Boundary C
- CST2013: Multipin Port Overview
- CST2013: Farfield Overview
- CST2013: Waveguide Port
- CST2013: Frequency Domain Solver
- CST2013: Import ODB++ Files
- CST2013: Settings for Floquet B